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Boxer is a “computational medium”—a combination of a programming language, a microworld environment, and a set of libraries and tools for building tools for exploring problem solving with computers. Developed by diSessa, Boxer blends the Logo work of Papert (1980) and the “mutable medium” notion of Kay (1996) in a flexible computing toolkit. diSessa’s work has been ongoing since the 1980s, when he
Engaged Learning With Digital Media: The Points of Viewing Theory (Chapter 14) · Ricki Goldman, Mark J. Keitges, Jan L. Plass, John W. Maxwell, John Black